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![Patch 1 2 Ita Neverwinter Night 2 Patch 1 2 Ita Neverwinter Night 2](/uploads/1/2/7/3/127360764/541801461.jpg)
Download Neverwinter Nights 2 Complete PC Game The long-awaited full sequel to Bioware’s series based on Dungeons & Dragons rules. Neverwinter Nights 2 continues the tradition with an even deeper and more engrossing storyline, tremendously immersive character development, stunning graphics, and, an expansive multiplayer experience.
+20 Greycloak Morale, -10 Unit Strength 'I have to refuse.' -10 Greycloak Morale If formed: 'Protect the land and its people.' +2 Greycloak Civility, +1 Civility, +1 Peasant Growth Modifier 'Preserve and uphold the laws of Neverwinter.' +2 Greycloak Civility, +1 Civility 'Strive for perfection in all things.' Attempting to patch Neverwinter Nights 2 with Mask of the Betrayer and Storm of Zehir. There is a common glitch with off-the-shelf SoZ that causes the original campaign to crash at the Sunken Flagon and wrecks the dialogue audio in MotB. A patch fixes it. However when I attempt to patch I get this.
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The player’s journey not only expands their personal power, but also their political power, as he rises through the ranks of Neverwinter society and can even becomes a lesser noble of Neverwinter Cities are alive in the game, teeming with the life of children play through the street, farmers lead their animals around, and passersby walk on their mysterious business. In addition, frequented locations change rather dramatically between chapters.
[imgtext=http://www.eilistraee.com/images/banner_nwn2.gif] E' stata da poco rilasciata la nuova patch 1.06 in versione finale e non più beta diNeverwinter Nights 2.[/imgtext] La patch è direttamente scaricabile tramite l'auto update presente nel gioco, aggiornerà la versione 1.05 alla versione 1.06.973.Qualora tramite l'auto aggiornamento la versione di gioco dovesse essere la 1.06.972, rifate l'aggiornamento automatico.
![Patch Patch](/uploads/1/2/7/3/127360764/517628166.jpg)
Queste le principali modifiche apportate.
Neverwinter Nights 2 – Version 1.06 Patch Notes
May 11th, 2007
New Features
Custom Content
• Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script.
• Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm).
Scripting
• Many new script functions have been added.
o SetGUIObjectTexture()
o UIObject_Misc_ExtractData()
o UIObject_OnRadial_DisplayCustomRadial()
o UIObject_Input_ActionTargetScript()
o GetInfiniteFlag()
o SetInfiniteFlag()
o GetKeyRequiredFeedbackMessage()
o SetKeyRequiredFeedbackMessage()
o GetPickpocketableFlag()
o SetPickpocketableFlag()
o GetTrapActive()
o SetWillSavingThrow() (Used for Doors and Placeables only)
o SetReflexSavingThrow() (Used for Doors and Placeables only)
o SetFortitudeSavingThrow() (Used for Doors and Placeables only)
o SetLockKeyRequired()
o SetLockKeyTag()
o SetLockLockDC()
o SetLockUnlockDC()
o SetLockLockable()
o SetHardness()
o GetHardness()
o GetAreaSize()
o SetUseableFlag()
o GetPlaceableLastClickedBy()
o SetGUIProgressBarPosition()
o IntToObject()
o ObjectToInt()
• Placeables now have an OnClick event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it.
• EffectSetScale() can now be used to scale creatures non-uniformally along different axes.
• SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts.
• GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total.
• CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item.
Toolset
• Undo and Redo now work for Terrain, Grass, and Water painting.
• There are several new hot keys that alter Brush size and pressure in the toolset:
o [ Brush size down 1
o Shift + [ Brush outer size down 1
o ] Brush size up 1
o Shift + ] Brush outer size up 1
o - Pressure down 10%
o Shift + - Pressure down 25%
o = Pressure up 10%
o Shift + = Pressure up 25%
• The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1.
• A new Cliff_08 texture has been added.
• Higher resolution normal maps have been added to the Cliff_04 and Cliff_05 textures.
Bug Fixes
General
• “Greater Weapon Specialization (Light Hammer)” will no longer show up as “Greater Weapon Specialization (Flail)”
• The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter:
-moduledir <module name>
• Specular Lighting has been improved. Shiny objects should now look better than before.
• Trees and Objects that fade no longer lose their directional light shadow when faded out.
Scripting
• ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
• EffectHeal() can now restore the HP of doors and placeables.
• SetTrapActive() now works on Doors and Placeables as well as triggers.
• SetOrientOnDialog() now functions properly.
• ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.
Effects/Spells/Domains
• Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2.
• Energy Drain no longer allows a saving throw.
• The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.
Fixes from v1.06 Beta:
• The Turn Undead ability will now function properly.
• Druids, Rangers and Clerics w/ Animal Domain can properly select their animal companions.
• The toolset will no longer throw an unhandled exception when bringing up the “Will Not Buy…” and “Will Not Sell…” dialogues on store properties.
2DA Changes
The following 2DA files have been changed in v1.06:
• ambientmusic.2da
• appearance.2da
• crafting.2da
• disease.2da
• doortypes.2da
• iprp_bonushp.2da
• iprp_monsterhit.2da
• soundset.2da
• spells.2da
• terrainmaterials.2daW
• visualeffects.2da
May 11th, 2007
New Features
Custom Content
• Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script.
• Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm).
Scripting
• Many new script functions have been added.
o SetGUIObjectTexture()
o UIObject_Misc_ExtractData()
o UIObject_OnRadial_DisplayCustomRadial()
o UIObject_Input_ActionTargetScript()
o GetInfiniteFlag()
o SetInfiniteFlag()
o GetKeyRequiredFeedbackMessage()
o SetKeyRequiredFeedbackMessage()
o GetPickpocketableFlag()
o SetPickpocketableFlag()
o GetTrapActive()
o SetWillSavingThrow() (Used for Doors and Placeables only)
o SetReflexSavingThrow() (Used for Doors and Placeables only)
o SetFortitudeSavingThrow() (Used for Doors and Placeables only)
o SetLockKeyRequired()
o SetLockKeyTag()
o SetLockLockDC()
o SetLockUnlockDC()
o SetLockLockable()
o SetHardness()
o GetHardness()
o GetAreaSize()
o SetUseableFlag()
o GetPlaceableLastClickedBy()
o SetGUIProgressBarPosition()
o IntToObject()
o ObjectToInt()
• Placeables now have an OnClick event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it.
• EffectSetScale() can now be used to scale creatures non-uniformally along different axes.
• SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts.
• GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total.
• CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item.
Toolset
• Undo and Redo now work for Terrain, Grass, and Water painting.
• There are several new hot keys that alter Brush size and pressure in the toolset:
o [ Brush size down 1
o Shift + [ Brush outer size down 1
o ] Brush size up 1
o Shift + ] Brush outer size up 1
o - Pressure down 10%
o Shift + - Pressure down 25%
o = Pressure up 10%
o Shift + = Pressure up 25%
• The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1.
• A new Cliff_08 texture has been added.
• Higher resolution normal maps have been added to the Cliff_04 and Cliff_05 textures.
Bug Fixes
General
• “Greater Weapon Specialization (Light Hammer)” will no longer show up as “Greater Weapon Specialization (Flail)”
• The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter:
-moduledir <module name>
• Specular Lighting has been improved. Shiny objects should now look better than before.
• Trees and Objects that fade no longer lose their directional light shadow when faded out.
Scripting
• ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
• EffectHeal() can now restore the HP of doors and placeables.
• SetTrapActive() now works on Doors and Placeables as well as triggers.
• SetOrientOnDialog() now functions properly.
• ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.
Effects/Spells/Domains
• Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2.
• Energy Drain no longer allows a saving throw.
• The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.
Fixes from v1.06 Beta:
• The Turn Undead ability will now function properly.
• Druids, Rangers and Clerics w/ Animal Domain can properly select their animal companions.
• The toolset will no longer throw an unhandled exception when bringing up the “Will Not Buy…” and “Will Not Sell…” dialogues on store properties.
2DA Changes
The following 2DA files have been changed in v1.06:
• ambientmusic.2da
• appearance.2da
• crafting.2da
• disease.2da
• doortypes.2da
• iprp_bonushp.2da
• iprp_monsterhit.2da
• soundset.2da
• spells.2da
• terrainmaterials.2daW
• visualeffects.2da
![](/uploads/1/2/7/3/127360764/553986866.jpg)